The environments in which these six man group activities themselves are impressive. One minute you fight in a mine where remains of finding a stranded pirate ship and its other dungeon is set in the underground tombs with traps and statues that come to life. The cool design is a pity that the dungeons not keep up in terms of gameplay. Bosses have no tactics alongside dodging red plains on the ground and other enemies bags after a few turns and sticks together.
Because no traditional roles in a group - the summoner has a heal-attack, but that's up to - you're soon on the various buttons on the rams, what does the great combat deficit. However, the speed at which you walk through the dungeons too easy, is convenient for the inevitable gravel. namely, you are forced to upgrade your weapon to Buy Blade And Soul Gold. However, this is if you're lucky; most likely you'll find after four or five times the item you came for.
A gravel I do not mind if the content I have to do but fun remains and this is not the case in the dungeons in Blade & Soul. Nevertheless, I speak very generally about the way you build your character. Eight different puzzle pieces you wear constantly with you and give you as extra lives or more damage.
You can compare well with gears sets from other MMOs: when the whole puzzle you complete, you get bonus stats and you see - as with any puzzle - the full picture of the boss. This gives the already cool enemies do some extra personality. Collecting strong pieces is fairly simple and requires few times through a dungeon. This makes the gravel for your weapon yet more pleasant.