Everyone has alts - since day one. That's just sad. The idea behind learning points was to force distinct and specific progression for each player, allowing hardcore players to forcefully gain in secondary and tertiary skill sets, but it failed. WoW achieved the same thing by limiting your professions/gathering to 2 types. I love the idea of being able to train up additional Albion Online Silver when my main one's cap, and not be held to a finite number of skills or trades, but by having the only limiting factor be learning points, you simply force the serious gamer to buy multiple accounts and spam alts for each trade they are interested in being progressive with. Maybe limit the number of branches your character can go down to the tier of his overall fame? T3 - 3 branches, T4 - 4 branches. That was a spitball of an idea, but I think you get the point that this needs to be addressed.
Increasing mob level in green/yellow zones will only benefit the Carebear community, and disregard your initial mission statement that this game would be as open-world as possible.
Get rid of the red blobs for the love of all things good about this game. Getting zerged when you are harvesting sucks, but it doesn't matter if it is by 35 guys or 9 guys, you die regardless. All the red dots have done since last alpha is eliminate the large open world pvp that made the first 2 alphas enjoyable. Big groups can easily avoid each other now because they can see - with complete confidence - where the other group is.
A) people who would leave because of a wipe during testing are not a valuable commodity for a test
B) there would be a net gain of people imho, which I mentioned above.
C) gathering MEANINGFUL data requires testing of major reworks across the entire game span.
I would add that SI is under no obligation to stick to the 3 month closed beta and could easily reset the 3 month time span to Buy Albion Online Gold. Players who took a break till next beta period would most likely flock back to test the new changes with a fresh wipe.
Really don't understand why people say they don't need to wipe and if they do they wasted a month on testing this type of change needs a wipe and results and testing goes down the drain min this patch goes live.
i been playing 10+ hrs a day think i want to start over no but i also want albion beta test to give the devs proper data to work with right now with the new system i can be in the same spot i am in in 2 days, and can also max out all crafting without using barely any LP but you guys say no wipe i suggest people go play on the staging server and test all aspect before saying a single word about saying no wipe.Cause people who are saying no wipe did not even see how much of a game changer this patch really is.