Panzer Corps Download For Pc [key Serial Number]

Panzer Corps Download For Pc [key Serial Number]


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About This Game

Classic gameplay. New experience.
Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world. Brought to fruition by a team of experts and a community of hundreds of fans, Panzer Corps - Wehrmacht has evolved into the ultimate strategy classic that will find a home on any wargamer’s shelf!

Set in World War II, Panzer Corps - Wehrmacht puts players in the general’s tent in charge of the Axis armies, across 26 scenarios in one large campaign tree, carrying core forces through the war. This core force can gain experience and upgrade to new weaponry as it becomes available. With over 800 unit types, divided into 20 unit classes there is a huge amount to explore. Make use of your unit’s strengths and your enemy’s weaknesses and seize victory.

Looking for a more ‘human’ challenge? Panzer Corps’ multiplayer is deservedly popular, with thousands of games running on the server at any given time. Find an opponent online quickly and easily throughout the world with Slitherine’s award-winning PBEM++ asynchronous multiplayer system. Play historical battles or balanced scenarios created specifically for multiplayer, where both sides have equal chances to win. Panzer Corps supports cross platform multiplayer, so you can even battle owners of the iPad version of the game!

Developed by Flashback Games and The Lordz Games Studio, Panzer Corps - Wehrmacht replicates a classic wargame and upgrades it to 21st century standards for a new generation of wargamers.


Main Features
• 800 unit types, divided into 20 unit classes with 20 detailed parameters to identify unit’s abilities, 24 terrain types affecting gameplay in various ways. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
• Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
• More than 30 nations represented in the game: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
• Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.


Additional content
For players who enjoy the game, there is a lot of quality content which will keep them busy for months.

The Grand Campaign consists of 10 campaigns that bolt together to create a staggering 150 scenario Grand Campaign which cover the entire war from 1939 to 1945 in great detail. You can play them all linked together or each as a standalone campaign.

The Afrika Korps expansion consists of 24 scenarios, new terrain and units and explores Rommel’s North Africa campaign.

Panzer Corps: Allied Corps is an expansion for Panzer Corps. Allied Corps includes more than 25 new scenarios, over 50 new regular and special elite units, and modified version of existing units to cover the entire war in detail from the Western Allies perspective.

And if this is not enough, Panzer Corps comes with a bunch of modding options and a powerful editor (PC only), and there are dozens of free user-made campaigns readily available for download from the Internet.

All Panzer Corps content is also available on iPad, so this strategy gem can be played everywhere!

Reviews
96% - GamersHall.de
Panzer Corps is a solid and loving overhaul of the classic Panzer General. Technical implementation and graphic design leave little room for any criticism.

93% - GamerTell.com
Easy to learn, simple interface, hard to stop playing once you start, you don't have to be a serious wargamer to appreciate.

9/10 - CPU Gamer
When it comes to being Panzer General, Panzer Corps beats the pants off the competition.

90% - Armchair General
Overall, PanzerCorps is one of the best “beer and pretzels” turn based wargame releases in years. The game is very polished and stable. It is fun to play.

90% - PelipPlaneeta.net
...nothing short of brilliant.

9/10 - RTSguru
This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out.

9/10 - Onet.pl
If one asked how would Panzer General be like if it was released today? The answer is simple - it would be Panzer Corps.

9/10 - EntDepot
Panzer Corps has me dreaming in hexagons nowadays.

A- - GameShark.com
Now that the official review is complete, if this were any other game it would go on the shelf next to other games that have been “finished” but I have every intention of firing it up again.ລ 7ad7b8b382



Title: Panzer Corps
Genre: Strategy
Developer:
Flashback Games, The Lordz Games Studio
Publisher:
Slitherine Ltd.
Release Date: 10 Jul, 2011


Minimum:

  • OS: Windows XP/Vista/7/8/10
  • Processor: Pentium 4 or equivalent
  • Memory: 1 GB RAM
  • Graphics: 64Mb Video Card
  • Storage: 500 MB available space
  • Additional Notes: If you use a newer OS than Windows XP, you will need at least 2 GB of RAM

English,German,Russian,French



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This game is a classic hex war game. This is basically THE one to get. Have played many of the add on campaigns and had lots of fun with it. I seem to pick this up hard for a couple weeks or months and then let it sit. It is easy to pick back up even after a year or more on hiatus. I will eventually get through the entire war, but that will probably take a lifetime.. This game is a classic hex war game. This is basically THE one to get. Have played many of the add on campaigns and had lots of fun with it. I seem to pick this up hard for a couple weeks or months and then let it sit. It is easy to pick back up even after a year or more on hiatus. I will eventually get through the entire war, but that will probably take a lifetime.


New game Topless Hentai Mosaic is coming!:
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The release of a new game in the series Hentai Mosaic will take place very soon!
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  • Cheat mode [NEW!]
  • Additional visual effect [NEW!]

. All Panzer Corps fans should watch this!:
Next week on Monday April 8th we will be streaming the first ever video footage of Panzer Corps 2 on Twitch!

Tune in on our Twitch channel[www.twitch.tv] at 6 pm BST: we will be showcasing Panzer Corps 2 during our Home of Wargamers Live II event!. Release! Save 40%!:
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. Panzer Corps Series Flash Sale!:
Hurry up Generals!

The entire Panzer Corps franchise (base game, expansions and DLCs) is on a big sale!

You have the chance to purchase any title in the series with a 50% of discount on Steam!

The whole series has never been so cheap. For example, you can get the full set of DLCs for only $ 19.99!
Check the games:

Panzer Corps
Panzer Corps: Afrika Korps
Panzer Corps: Allied Corps
Panzer Corps: Grand Campaign '39
Panzer Corps Grand Campaign '40
Panzer Corps Grand Campaign '41
Panzer Corps Grand Campaign '42
Panzer Corps Grand Campaign '42-'43
Panzer Corps Grand Campaign '43
Panzer Corps Grand Campaign '44 East
Panzer Corps Grand Campaign '44 West
Panzer Corps Grand Campaign '45 East
Panzer Corps Grand Campaign '45 West
Panzer Corps: Complete Grand Campaign 1939-1945
. Panzer Corps: U.S. Corps release date announced!:
1942, war rages as Germany and its allies continue the colossal invasion of the Soviet Union, which seems to be on the brink of collapse. An increasingly isolated Great Britain is the last bastion of resistance in Europe, and the armies of the Axis seem unstoppable. But the USA have entered the fight! The Allied High Command debates the opening of a new front: it’s time to reverse the tide…

This is the news all Panzer Corps fans were waiting for, no doubt: Panzer Corps: U.S. Corps is going to be released on Thursday May 26!

Panzer Corps: U.S. Corps is composed of three different DLCs, each one with its unique theatre of operations and scenarios, but all linked in a colossal branching campaign with complete unit carry over!

Start with brave but inexperienced “rookies” in the sands of North Africa, then assault the shores of Italy and fight your way up the peninsula, and eventually land on Normandy and take part to the final push for Germany! Learn how to wisely employ your troops to save your veterans for the next battles!
. Panzer Corps: U.S. Corps is out!:
All-time classic Panzer Corps is coming back with three new expansions for a total of fifty new scenarios. Each one has its own unique theatre of operations and scenarios, but all linked in a colossal branching campaign with complete unit carry over!

In U.S. Corps ’42 you start with “Operation Torch” where brave but inexperienced American “rookies” land in the sands of North Africa and join their allies. They must take the lead on several actions against the French command in Morocco and Algeria and then head eastwards, where they will face the remnants of the Italo-German army in Tunisia in a total of 16 different scenarios.

The second expansion begins the year after. In U.S. Corps ‘43 the goal is to liberate Sicily and use it as base from where to land on mainland Italy. The Allies have to overcome the resistance of the german army and open the road to Rome during another new set of 16 scenarios.

In the third and final instalment of the mega campaign, U.S. Corps ’44 - ‘45, you’ll lead the largest amphibious invasion in history, and with it, the Battle of Normandy. The plan is to land on several beaches in northern France, then to push east towards Berlin and finally put an end to the war for a total of 18 original scenarios!


Also tonight, on May 26, 20.00 (CEST), we are going to give players a sneak peek of the game on our official Twitch channel![www.twitch.tv]

http://store.steampowered.com/app/452980/
http://store.steampowered.com/app/452981/
http://store.steampowered.com/app/452982/. Panzer Corps 2 - Dev Diary #2:


Content and play modes
Big branching campaigns with lots of interconnected scenarios and unit carry over have always been a signature feature of this genre, and they will remain the key feature of Panzer Corps 2. The initial release will feature a brand new Wehrmacht campaign that will be a middle ground between Panzer Corps vanilla and the Grand Campaigns in terms of size, and will feature both the European and African theatres in a single interconnected tree of scenarios. Our design goal is to make various historical and fictional branches well balanced in terms of length and interest, in order to improve campaign replayability. We hope that the new campaign will offer a sufficiently fresh and different gameplay experience.

Besides this classic mode, we also want to give our players new experiences to try, and they will be based on our new random map generator. The generator is able to generate maps of different size and type (continent, island, archipelago etc.) with up to 8 players struggling for control, various mission objectives, starting conditions and play options. So, the number of combinations to try is virtually endless.

With such a random generator in place, the next logical step will be to generate full-blown random campaigns, based on date range, number of scenarios and opposing factions selected by the player. Another possibility is to integrate a few random scenarios into a classic, human-designed campaign.






Factions and units

The list of factions in Panzer Corps 2 is, of course, very similar to its predecessor and includes most of the nations which fought in WW2. But the list of units will be more extensive. The initial list of units is based directly on Panzer Corps with all its patches, DLCs and expansions. So we start where the prequel finished, and we are adding a few things on top. Firstly, we are adding a lot of historical ships instead of generic “battleships”, “destroyers” and “submarines”. Together with new naval rules mentioned above, we felt this was important for more interesting and authentic naval experience.


http://www.youtube.com/watch?v=qCC8kIvI4LE


Secondly, we are trying to give smaller factions some more substance, so that they are better represented in the game. It does not mean that these factions will be able to fight the “big four” (Germany, USA, Great Britain and USSR) on equal terms, but we hope that they will become interesting enough to get their own content (scenarios and campaigns) as the series progresses.



Multiplayer

The classic PBEM++ multiplayer in Panzer Corps was very popular, and we will of course keep this option in the sequel. At the same time, some players felt that PBEM++ was not interactive enough and in fact “too old school”, compared to a “true” online multiplayer experience offered in many modern games. For these players we are adding a new Multiplayer mode which allows the players to be online at the same time, connect directly, and see each other’s moves in real time.

Most importantly, PBEM++ and online modes are not separated. All games are still kept on the server, and you don’t need to commit to a single play mode when creating a new MP game. You can play a few turns of a game in online mode, then revert to PBEM++ for several more turns, then play online again etc. We hope that this new system will make multiplayer even more popular in Panzer Corps 2.

Other changes in Multiplayer result directly from supporting up to 8 players on the same map. This gives us a lot of options to create competitive and cooperative games between several human and/or AI opponents.. Panzer Corps 2 - Christmas special! Dev Diary #7:
Hello All!

The holiday season is upon us, the year 2018 is almost at the end, and it is a good time to pause, look back and summarize what was achieved, what were our successes and failures.

Panzer Corps 2 did not release this year. This is... not ideal. We will not try to pretend that it’s a good thing, “because now the game will be even better and more polished”. Back when we announced it, nobody planned to deliver a bad game in 2018 either.

The good news is, the game is really turning out the way we hoped. It has come a long way since the beginning of development more than 3 years ago. We were taking many risks with this project, and it is great to see that for the most part, they are paying off. 3D graphics works and provides a level of clarity which we need. Random maps are fun to play. Historical content plays just as well. The game is 100% future proof and looks gorgeous on any displays up to 4K. We are confident that 2019 will be a “Panzer Corps 2 year” and that Panzer Corps will get a worthy successor which will deliver many hours of fun to all the fans of this genre.

We would like to thank everyone reading these diaries for your interest in the game and for valuable comments and feedback. We cannot reply to every single comment, but we read them all. And although the end of the year has been a very busy period for us, we were able to react on some of the feedback as well. For example, just yesterday Scenario Editor has got a new feature to import any Panzer Corps scenario, which can then be edited and resaved in Panzer Corps 2 format. This has been requested in the comments to one of the diaries, and now it is implemented. Please keep your feedback coming, and together we can make this game even better.

To show how Panzer Corps 2 looks now, we have prepared two new screenshots. Hope that you will enjoy them, and looking forward to telling and showing you more in the coming year. See you in 2019! Merry Christmas and Happy New Year!




. Panzer Corps 2 - Dev Diary #5:



Our previous dev diary on gameplay has sparked some very interesting discussions, so we have decided to follow up on the same topic and tell about a few more gameplay mechanics which are being changed in the sequel.


Major and minor victories

Although major and minor victories have been a signature feature of the series, we felt that this mechanic had a number of problems. In many cases the abrupt transition from major to minor felt extremely artificial. Players wondered why finishing on turn 10 is a major victory with all its inherent bonuses, but finishing on turn 11 is already a minor victory, and finishing on turn 9 did not give any additional bonus. The latter also motivated the players to linger in the scenario and “harvest” more prestige and experience before the major victory limit.

On the other hand, we found that many players refused to settle for a minor victory and had to replay a scenario several times in order to achieve a major. And this detracted a lot from the fun of the game.
To fix all this, we introduce a new approach in Panzer Corps 2. The faster you achieve successes on the battlefield (be it capturing flags, killing enemy units or forcing them to surrender), the more prestige you will earn for these achievements. And the final reward when finishing the mission will be based on the number of remaining turns. This will give you enough incentive to finish the mission as fast and as decisively as possible, but at the same time, you will not be punished too severely when you miss that major victory by a single turn because of the stupid random generator.


Heroes

We felt that in Panzer Corps heroes were too numerous, to a point where getting a new hero was not so exciting any more. We are going to take a step back on this. The number of heroes which you are going to get in Panzer Corps 2 in the course of a campaign will be several times smaller. On the other hand, heroes will be more powerful and important in the new game.

Each unit can still have up to three heroes assigned to it, but we are adding controls to dismiss unwanted heroes and move them freely between units (within certain constraints, i.e. some hero abilities can be class-specific). This will allow you to concentrate heroes with synergistic abilities in a single unit without relying on pure luck.
Depending on the difficulty level, heroes can be wounded or even die when their unit is destroyed. But there is always a good chance that a hero will survive and can be assigned to a different unit before the next mission.
As for hero abilities themselves, we already have around 50 unique abilities in our list, and most of these are not simple stats changes, but more fundamental abilities affecting the unit and other units (friendly or enemy) around it.





Awards

Awards are also getting a significant overhaul. In Panzer Corps awards were purely decorative and represented elite veteran units, even if they lost their experience in a series of green replacements. But we felt that as a gameplay mechanic, awards were wasted to a large extent.

In Panzer Corps 2 awards will not be given for a certain number of kills (which all units in the core achieve eventually, and often at about the same time), but for doing something outstanding on the battlefield. For example, for killing a certain number of units in a single scenario, or for surviving several attacks in a single turn.
Each award earned like this will not only be a memorable text note in unit’s dossier but will also give a small bonus to various stats. Unlike heroes, awards cannot be transferred between units.


Bonus units
Bonus (SE) units as such are eliminated from the game. We felt that they were redundant since we are introducing a number of new mechanics.

First, some heroes can have a special ability to reduce the number of slots occupied by the unit to zero, which would mimic the most important trait of bonus units, but will also allow you to apply this trait to any unit in the core.
Second, we introduce the concept of prototypes. Prototypes are more advanced and cool units which can be made available to you before their “official” availability date in limited numbers. Prototypes can appear randomly, or based on various conditions, meeting secondary objectives etc. They are available directly in Purchase interface and can be used to raise new units or replace and upgrade existing ones until you run out of available points. Just as in real life, prototypes can have reliability problems, which are shown in the game by occasional loss of move points and attack action at the beginning of a turn.

Finally, in Panzer Corps 2 it is possible to assign any custom camouflage and insignia to any unit in the core, including the characteristic “SE” camouflage from Panzer Corps, in order to give them some visual distinction.


Naval, air and rail transports

Naval, air and rail transports remain essentially the same. You have a pool of available transports, and you can embark on them in the right hexes (ports for naval transports, airfields for air transports etc.). But there is one small change which will fundamentally change how all these transports are used.

In Panzer Corps, a unit must have unused move action in order to embark. If you have 10 units and a single embarkation point, you would need 10 turns (!) to embark this whole group.
In Panzer Corps 2 embark command only spends attack action. You can move into a port or airfield, embark and move out, all in a single turn. The same group of 10 units could be embarked in a single turn. We expect that this change will make transports a much more useful strategic and tactical asset, especially on fictional random maps with a lot of sea, lakes and islands. You still cannot disembark on the same turn you embarked on, so your opponent has a chance to react and catch your units in defenceless transports on the move.


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